Light and Shadow – Lighting and Rendering Series Vol. 1

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12.2013 | Gnomon Workshop | English | Run Time: 3h 26m | MP4 | 2.27 GB

It is reasonably assumed that lighting is all about lights. The word ‘illumination’ implies that we exclusively focus on areas that are lit or brightened. Shade would only be the remainder of the areas we left untouched. Yet, this is not the way we should think about lighting. Notan is a Japanese word that means “lightness-darkness,” and it encompasses one of the fundamental principles of composition in painting, photography, film and computer-generated imagery.
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learn Idents for Cinema4D: TV

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12.2013 | Helloluxx | English | Run Time: 5h 20m | Project Files Included | MOV | 3.13 GB

The series will guide you through the process of dissecting and calibrating a camera from a photograph. We model some simple letters and then rig and weight them so they are suitable for animated cloth simulation. Of course, no ID is complete without shaders, lighting and rendering. We create a complex material using multiple shaders whilst adding and finessing the lighting for the scene.
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Digital Tutors – New Features in NUKE 8.0

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12.2013 | Digital-Tutors | 9 Lessons | 1h 3m | MP4 | 677 MB

In this series of tutorials, we will learn the new features available in NUKE 8.0. With this release, there are lots of changes for speeding up your workflow and making all things color related much more intuitive and rich. NUKE 8.0 has done a lot to save you the time of having to jump back into a 3D application to fix or export things you need for your composite. With the addition of the EditGeo node and wireframe render options, you can stay in NUKE and get on with your project. New features like in panel color wheels, the Pixel Analyzer panel, and Scopes will be sure to make your grading and color correcting workflow much more streamlined. There have also been huge improvements made to the Dope Sheet as well as the Text Node. By the end of this course, you will have a firm grasp on what’s new in NUKE 8.0, keeping you ahead of the curve.
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Creating a Hard Surface Sci-Fi Ninja in ZBrush (Digital Tutors)

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25.11.2013 | 12h 51m | 8.4 GB

In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.

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Introduction to Vue (Digital Tutors)

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07.2012 | Required Software: Vue 10 | 2h 30m | 1.2 GB

In this series of Vue tutorials we’ll learn the fundamental basics of creating a Vue environment in Vue 10. We’ll start out by learning how to create and edit terrains. Then we’ll learn how to create materials and ecosystems to make our environment look more alive. After that we’ll create our atmosphere and add any final details before we learn how to render out our final image.

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Tuts+ Introduction To Motion Graphics

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English | 3hrs+ | MP4 | Files of examples: are present | 2.03 GB

If you’re familiar with the basics of using After Effects but want to learn more techniques specifically for motion graphics we’ve just released a course featuring over 3 hours of video training – Introduction to Motion Graphics. You’ll learn in-demand techniques like creating teasers and trailers, lower thirds 3D text, kinetic type and lens flares.
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Evermotion: Secret FX Training

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2011 | English | 6hrs | FLV | Files of examples: are present | 13.56 GB

In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.
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Blender Cookie: Modeling a Pod Racer in Blender – Citizen eBook

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Author: Alex Telford | PDF | 129 MB

Hi Guys, My name is Alex Telford and in this series making of, we will be modelling a high poly pod racer based on a design by concept artist Josh Nixon. This series is designed for intermediate to advanced users covering key techniques required when modelling vehicles such as the use of good topology and modifiers. If you are new to blender please consider checking out the getting started section before attempting this overview.
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video2brain: 3D in Flash

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19.09.2012| Spanish | 2h 44m | 671.10 MB

Stage 3D – 3D Game Making

Flash is much more than a simple animation tool. Time has become a standard in game development and the new Stage 3D (formerly Molehill) has also the leap development in three dimensions. Video2brain This course is for all those who have ever dreamed of creating quality interactive 3D content and for all types of devices.
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Digital-Tutors: Facial Rigging in CINEMA 4D

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01.09.2012 | English | FLV | 4h 09m | Project Files | 1.73 GB

In this set of CINEMA 4D tutorials we will learn how to setup a face for animation in CINEMA 4D. Throughout the tutorial we’ll focus on providing animators with the control they need to create believable expressions with a control rig that computes fast. We’ll also creatively explore several techniques and tools that can be used to create natural deformations. Step by step, we’ll make a facial rig that is robust and animator-friendly. We’ll learn everything from how to set up pose morphs, to learning a technique that simulates fleshy eyes. We’ll learn how to pin objects to a deforming surface, how to set up Priorities for the rig to evaluate properly, and we’ll also become familiar several of CINEMA 4D’s rigging tools. By the end of this tutorial, you’ll have the knowledge you need to create facial rigs that produce natural and entertaining expressions.
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Digital-Tutors: Professional Series – Creating Character Variation with Texture Maps

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01.09.2012 | English | FLV | 1h 29m | Project Files | 2.07 GB

In this course we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. In many cases, games for instance, you may have some basic characters that are used for background. In the case of a sports game, you may have cheering fans in the crowd. While the animation, and thus the base geometry, can remain the same, the characters need to look different based on the teams, locations, etc… In this course we’ll learn to create multiple characters and then bake maps based on identical geometry to swap out the different characters on a previously animated mesh.
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Digital-Tutors: Topology Tools in TopoGun 2.0

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09.2012 | Intermediate | 54min | Includes Project Files 752 MB | FLV | 1.17 GB

In this course we will talk about some of the topology tools in TopoGun 2.0 and how they can enhance your workflow. We’ll begin by looking at several different ways to very quickly create new topology along cylindrical surfaces like arms or other appendages. We’ll look at modifications to the Draw Tool as well as the new Tubes Tool. We’ll also explore the Extrude Tool and how it can be used to quickly extend existing topology along the surface of our reference meshes.
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Character Animation Fundamentals: Developing Skills for 2D and 3D Character Animation

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Author: Steve Roberts | PDF | 144 Pages | 56.44 MB

Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry’s best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions.
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Digital-Tutors: Material Creation Workflows in CryENGINE

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09.2012 | 1h 44m | Includes Project Files | FLV | 875.38 MB

In this series of CryENGINE tutorials we’ll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. In this series of CryENGINE tutorials we’ll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We’ll start out by learning about the Material Editor interface. Once that is finished we’ll jump right into creating our first material where we’ll learn the difference between a Material and a Multi-material.
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Digital-Tutors: Creative Development – Scenic Environment Creation in Vue

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September 1, 2012 | Advanced | English | FLV | 1h 40m | Project Files 170 MB | 874 MB

In this Vue tutorial we will be creating lake scene in Vue 10. Throughout these lessons we will go over the creation of a procedural terrain in Vue 10 xStream, custom sculpting this terrain using the function editor, converting the terrain for export to world machine and custom eroding that terrain for ultimate realism. We will then import that terrain back into Vue for texturing and rendering. We will go over the creation of a believable atmosphere and ecosystem in Vue.
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3DMotive: Intro to UV Unwrapping in Maya 2013

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2012 | Skill Level: beginner | English | FLV | 1hr 46min | 602.35 MB

In this beginner’s course, instructor Jeff Parrott breaks down many of the very basic tools and functions in Maya’s UV tools, working to get your UV skills whipped into shape quick-style! We start by covering the majority of the most commonly seen shapes and principles, then dive straight into completely unwrapping a game prop from scratch! If you’ve struggled with getting your feet wet unwrapping in Maya, this course is for you!
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3DMotive: Texturing and Baking with ZBrush

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2012 | English | FLV | 47min | 338.48 MB

It’s that time again! This week, instructor Galen Davis takes through a unique approach to exporting, UVing, texturing, and baking his normal maps utlizing ZBrush, xNormal, and nDo2! We’ll start with a basic look at getting your mesh UV’d with an intro look at UV Master inside of ZBrush, setup our smoothing groups and send our model over to xNormal for baking out normal and Ambient Occlusion maps, then head over to nDo2 to create a basic texture map by really popping the details with a Cavity map and more! The video will close with a presentation shot inside of Marmoset, and if you’ve ever considered adding any of these softwares to your pipeline, this video will give you an inside look at the different methods used to create a great looking asset with these programs!
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Video2Brain: New 3D Studio Max 2013

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19.09.2012 | Spanish | 52min | 626.92 MB

A new leap forward from Autodesk

The new version of 3D Studio Max 2013 enhance customization of the tool and increase operator productivity 3D. With this course video2brain, learn to work with these improvements increase your knowledge of the tool when implementing them. You will never be back if you decide to expand your knowledge with video2brain.
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